The format for defining a structure is
struct Tag { Members };Where Tag is the name of the entire type of structure and Members are the variables within the struct. To actually create a single structure the syntax is
struct Tag name_of_single_structure;To access a variable of the structure it goes
name_of_single_structure.name_of_variable;For example:
struct example { int x; }; struct example an_example; //Treating it like a normal variable type an_example.x = 33; //How to access its membersHere is an example program:
struct database { int id_number; int age; float salary; }; int main() { database employee; //There is now an employee variable that has modifiable // variables inside it. employee.age = 22; employee.id_number = 1; employee.salary = 12000.21; }The struct database declares that database has three variables in it, age, id_number, and salary. You can use database like a variable type like int. You can create an employee with the database type as I did above. Then, to modify it you call everything with the 'employee.' in front of it. You can also return structures from functions by defining their return type as a structure type. For instance:
database fn();I will talk only a little bit about unions as well. Unions are like structures except that all the variables share the same memory. When a union is declared the compiler allocates enough memory for the largest data-type in the union. It's like a giant storage chest where you can store one large item, or a small item, but never the both at the same time.
The '.' operator is used to access different variables inside a union also.
As a final note, if you wish to have a pointer to a structure, to actually access the information stored inside the structure that is pointed to, you use the -> operator in place of the . operator. All points about pointers still apply.
A quick example:
#include <iostream> using namespace std; struct xampl { int x; }; int main() { xampl structure; xampl *ptr; structure.x = 12; ptr = &structure; // Yes, you need the & when dealing with structures // and using pointers to them cout<< ptr->x; // The -> acts somewhat like the * when used with pointers // It says, get whatever is at that memory address // Not "get what that memory address is" cin.get(); }